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Watch the 3D Tutorial called How to Export a 3D Model from 3dsMax into Substance Painter created by ninashaw. Learn from 3D designers with CGTrader tutorials.


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Using Substance in 3ds Max, you can import Substance materials directly in the Slate Editor. Whether you are working on design, games or visual effects, Substance in 3ds Max delivers a unique experience with optimized features for enhanced productivity. 3DS MAX 2024 Download


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Use 3ds Max and Substance Painter to export a GLB file that can be added to a product in the Shopify admin. On this page Prepare your model for export in 3ds Max Export the mesh from 3ds Max Import and prepare the OBJ file in Substance Painter Export the glTF file from Substance Painter Create a GLB file Prepare your model for export in 3ds Max


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1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run Script" to execute the .mzp file. 3. Click on "Customize->Customize User Interface". Click on "Toolbars" tab. 4. In "Category", select "Substance" and drag & drop "Send to Substance" in 3dsMax UI to add it as a button.


3dsmax to Substance Painter part 1 YouTube

Just make sure to uncheck "Turbosmooth" on your FBX export setting for the HP object cus it got me last time into believing that by checking "Turbosmooth" means "export with Turbosmooth applied" but apparently it means export the modifier together, if your target app (in this case Substance Painter) didn't support modifier, then it wont included.


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UV Unwrapping. I always start the unwrapping process in 3ds Max by assigning smoothing groups to meshes. Next, I use the "Flatten By Smoothing Groups" button in the UV editor to separate and flatten the UV islands by smoothing groups. The rest of the unwrapping process I do in Rizom UV. The model has two UV sets: one 4096x4096 UV map for.


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In this video I show you how to How to Export a 3D Model from 3dsMax into Substance Painter.Follow me:Artstation: https://www.artstation.com/ninashawBehance:.


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آموزش مدلسازی و رندر ربات تخیلی در 3Ds max و Substance Painter طراحی بروز

How to export a model from 3ds max to Substance Painter Manolis Poniris CGI 18 subscribers Subscribe Subscribed 81 Share 3.5K views 1 year ago This is just a quick video showing my 3ds.


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3DS Max to Substance Painter low/high poly mesh export. I am so confused and totaly stuck. Help please! https://imgur.com/a/BW7r3 I am trying to texture in Substance Painter. In order to do that I am exporting out low poly mesh from 3DSMax (properly named and UV unwrapped) as well as high poly (see the example image green obj and blue obj).


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Main page; Tutorials; How to Export a 3D Model from 3dsMax into Substance Painter


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Beginner: Exporting .FBX for Substance : r/3dsmax r/3dsmax • 3 yr. ago WDWolfman Beginner: Exporting .FBX for Substance Hi am a beginner using Substance who tried the forums but got little to no feedback on this process in exporting an .FBX from 3DS Max and into Painter. teaport with material "embed media" was checked when trying to export .fbx


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Substance Painter Export VRayMtl; Diffuse (Maya) Diffuse Color (Amount = 1.0)(3ds Max) DiffuseSpecular (Maya) Reflection / Reflection Color (Amount = 1.0)(3ds Max) ReflectGlossiness (Maya) Reflection / Roughness (BRDF = GGX) + (Use Roughness enabled)(3ds Max) Glossiness → BRDF / Use GGX and enable Use glossinessNormal (Maya) Bump and Normal Mapping / Map (Map Type = Normal in Tangent Space)


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Create the mesh in 3ds max and apply a material to it, export it as a mesh, then apply a multi/sub object material to it, in each of the slots is a standard (legacy) scanline material (I have tried with self illumination on and off and have got no different results).


3DS Max to Substance Painter low/high poly mesh export. 3dsmax

In this video we look at how to properly prepare our 3D models in Autodesk 3DS Max to make our texturing process more efficient inside of Substance 3D Painte.


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This video shows how to set up high poly and low poly objects, export, bake, and assign materials using a color ID mask using 3ds Max and Substance Painter. You control your data We use cookies in order to track popularity of the content on this website.